Besides, doing so is against a game retailer’s corporate interest, as a sale is a sale whether or not the game is good. Returns on opened disc-based electronics are practically impossible nowadays, so returning the game based on it being “bad” is not a viable option once they realize their mistake. But, when customers were going to buy a game that I knew was an awful game, I would want to let them know what they were getting into. As a retail employee, my job was to promote sales. This trend has always bothered me, especially when I worked at a game retailer where there was a dense conflict of interest surrounding this subject. Clueless parents and grandparents will buy these lackluster games for their naïve children just because of the title. This is a practice that is pervasive even in today’s gaming culture ( The Walking Dead: Survival Instinct, Thor, Green Lantern: Rise of the Manhunters, I could go on for days), and will likely support the stigma for years to come. Then again, why put forth major effort in designing a movie-license game? The game is destined to sell with good source material therefore there is no need to waste time or money making stellar movie-license games. In Virgin’s case, it seems like simple laziness. While some gaming franchises can manage to put out multiple games with little change in between ( -cough- CALL OF DUTY –cough-) and still gain respect for gameplay design, this is not the case with most Virgin games. In essence, if you have played one of these games, you have played all 3. I would not be surprised if they used the same game engine build on each game because of how similar these games are to one another. In fact, Virgin Games used a very similar basic overall game design in making all of their games. If you cannot tell from the images above, each of them use a very similar basic visual interface.
![aladdin snes cloth parachute? aladdin snes cloth parachute?](http://4.bp.blogspot.com/-KwKfowy1e2Y/VQSmmbhoNUI/AAAAAAAAKU0/ZX73q4x5xtE/s1600/Aladdin_Vs.png)
Ironic that this game’s source film has a memorable song about the pursuit of being alike… Yes, you know that nearly-obsolete cellular service provider? They used to make Disney movie-based video games (among a few rare others), mostly for the Super Nintendo and the Sega Genesis, fun fact! You may be wondering by now though…why did they ever stop making games and switch to doing cell phones? Well, I haven’t an answer for the second part, but I have a pretty good guess as for the first part.Īlong with The Jungle Book, Virgin Games also published Super Nintendo’s The Lion King and Sega’s Aladdin: The Jungle Book was published by Virgin Games before Capcom was given the Disney license.
![aladdin snes cloth parachute? aladdin snes cloth parachute?](https://nerdbacon.com/wp-content/uploads/2013/07/jungle-book-feature.gif)
Swinging on vines like a lifeless ragdoll, flipping through the treetops like an Olympic gymnast, and chucking bananas with the pitching arm of Randy Johnson…good times! Even though it has been quite some time, I still hold fond memories of my jungle man Mowgli. Platform: Super Nintendo Entertainment System (SNES)ĭisney’s The Jungle BookSuper Nintendo movie-license game, boy does it bring back memories.